2024-0728-2222 'Storyteller' - Turning Stories into Gameplay
- type of notes
#ToBeArchived
Slip-box
To be fleeting notes
Fleeting
To be literature notes (Understanding)
L-Origin
- storyteller - the game
- Title + elements
- Create story based on title
- First attempt
- Three-Act Structure 三幕结构 - Syd Field
- Want all kinds of story possible
- Making the problem smaller
- comics grammar
- 即使两张并不连续的画面,你也可以联想出发生了什么
- 即使两张并不连续的画面,你也可以联想出发生了什么
- Snappy branch exploration
- 通过 snap 可以快速选择,并且可以即时预览
- 通过 snap 可以快速选择,并且可以即时预览
- Continuity engine
- Don't break the magic
- stories, not systems
- Hide the simulator
- 没有数字呈现,没有 AI,但仍然可以讲述故事
- 但需要非常大量的规则来呈现一个故事
- stories, not systems
- Subjectivities are a luxury we could not afford
- 害怕玩家无法以期望的方法来理解
- 剧院会在首演的时候观察观众的表情,并且针对不好的部分做出针对性调整 - 对于游戏而言就是 playtest
- comics grammar
- Nudging subjectivity
- Use universal story elements - common language
- Focus on plot, not characters/communications
- Adjust mechanics to expectations, not the other way around
- 选择的是普通玩家而不是熟手或是解谜游戏玩家
- Picking freeze frames delicately
- 定格在关键帧
- Hide the simulator (in your head)
- 不需要加文字注释 只需要足够的表情信息
- We easily incorporate arbitrary story rules
- Every input produces a story
- Cage is a problem - some kind of error hint
- Or just a ?
- 6 frame principle - the good
- 增加挑战
- 控制范围
- 防止一些实现问题
- 6 frame principle - the bad
- 有时候机制不得不做出妥协
- 玩家总是想用 6 帧(即使不需要)
- 6 frame principle - broke it to 8
- 可能性增加了太多 - 会带来很多不可预见的问题
- Top down level design
- 选择一个故事主题
- 使用现成角色和机制
- 找到一个显式的目标标题 - 以及一个隐藏的完成条件
- 寻找边界条件以及捷径来让故事依然成立
- 最好的答案可能采用最少的关键帧
- 增加(微弱的)提示(题目)
- Bottom up level design
- 有时候是玩的时候有了灵感
- 混合来配合已有角色
- Incest 乱伦
- Challenge - using famous stories as goals
- 罗密欧和朱丽叶(但玩家一般会忘记原本的故事然后会卡住)
- 但将其做成了隐藏成就 这样玩家就不会有压力
- 引入恶魔来破坏 - 等待戈多的特殊版本
- How we feel
L-My Words
L-Zotero citation key
https://gdcvault.com/play/1034613/-Storyteller-Turning-Stories-into
To be permanent notes (Complete Ideas)
P-Self Explained Sentences
P-Connection
- Parent
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- - Have Example::
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- Friend
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